The world needs a new
kind of literature. But to be more precise, the world is arriving at a new kind
of literature. This form of literature is different from the Theocratic age,
the Aristocratic age, the Democratic age and the Chaotic age of literature as
described by the eminent literary critic, Harold Bloom in his book, The Western
Cannon. I call this new age of literature the Speculative age.
The speculative age comprises of three important elements
which I will further elaborate in this post. These three important elements
are; The replication of technological advancement, the trend towards social
engineering and the domination of the visual image.
By replication of technological advancement, I imply that
most works of literature (especially pop cultural literature) tend towards
depiction of an advanced technological world. These works of art either
represent our world with facets of advanced technology, or build from scratch
new fantastic and out of the world stories. The fantasy and the science fiction
are the major genres of pop cultural works of art in the 21st
century. They tower over other modern and postmodern works in either its
hopeful or grim perspective about the world under the technological
advancement.
The 21st century work of art cannot merely be a
representation of life as it is. Why? Because our life is no longer just a
simple life. It is imbedded with technological devices and their abilities to
change our life styles. We are already stepping into a transhumanist world
where technology yokes with biology to improve our living standards as well as
our conceptions about living. Most of the time, the pop cultural works of
literature today are an extension as well as an exaggeration of technological
lives of ours’.
A good example of this would be the blockbuster movies of
superheroes that is a recent trend in the cinematic medium. These superhero
movies rely extensively on science fictional tropes such as weapons of mass
destruction, aliens and genetically augmented beings in order to build the
necessary fantastic and glamorous quality of these movies. These tropes help
their creators to build modern epics (not modernist) similar to the epics of
the theocratic and aristocratic ages as Harold Bloom has segmented the Western
Literature.
This trend is also visible in other mediums such as computer
games and cartoons. I was one day watching a recent Indian cartoon dubbed to
Sinhala named Chandi whose titular character is a village boy dressed in a
dhoti and naked above his waist. This child was a village hero who fought
various forms of machines and outer world forces in his screen time. I was
truly surprised at this trend of speculation and recognized the need to focus
on scientific and fantastic elements in my own stories: it was reminder to me
that this speculative tradition has taken hold as a long stayer for at least
the near future.
Just like cartoons, the video game is another medium of art
that cannot be removed from the speculative tradition of the 21st
century. The video game is steeped in
fantasy and science fictional trends more than any other form of art most
possibly due to the scientific interests of their creators; the video game
programmers.
Other than the scientific world we live in, another aspect
that influences the speculative genre to come into the fore is that speculative
fiction allows the artists to empower progressive social change or social
engineering via their fantastic story environments. The fantasy and the science
fictional worlds are a fertile ground to seed as well as sow the progressive
social ideals. While a realistic work of art cannot pitch women in a world war
II setting, fighting against the Axis powers (although there were women who
did), a movie or a video game can present female characters as formidable
equals of male characters in their speculative worlds. Some good examples for
this are the Black Widow from the Marvel Cinematic Universe or Wonder Woman
from The DC Extended universe. Both are fantastic science-fantasy universes.
The new speculative fiction also allows more space to engage
progressively with race politics. The opportunity provided for multiple less
represented ethnicities such as African-Americans, Mongoloids and South Asians
in fantastic and science fictional movies and videogames is increasing day by
day. This trend is made possible by the outer worldly cinematics and themes
with which these works of art engage.
Speculative fiction is not only favorable to progressive
feminist and race politics, but it also encompasses a larger community of
people into their political or thematic dialogue by removing the engagement
with themes such as religion and nationalism. The multinational and
non-religious speculative fiction can influence more people than works of art
that are either pro-religious or racially dominant (by Caucasian characters).
Third and lastly my attention goes to the medium of art itself:
the visual image. In our 21st Century, the visual medium is taking
over the world of literature. It is not a prediction but a common sight that
visual mediums such as Cinema, Video games as well as Comic-books are replacing
other forms of literature such as the novels and the stage drama. This is not to
say that the novel and the stage will die away. Surely, they will not die away.
But in the present as well as in the foreseeable future, the more visually
dazzling mediums will loom over the non-visual novel and the limited space of
the stage. My opinion is that if these mediums have to be relevant again for
large masses of people, they themselves should start tackling the same
speculative ideas that are the de rigueur of 21st century cinema and
the videogame. As mentioned early, this is again not a debunking of slice of
life or more grounded storytelling. These genres cannot die away. But the
medium has to focus more on the speculative side over grounded story telling if
they won’t to have a direct impact on society.
If any artist is reading this blog post, then I suggest that
you immediately start taking notes from the movies of science-fantasy you watch
as well as the otherworldly video games you play. This is the future.
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